Children might work on their own, in pairs or small groups. A room is needed where tables and chairs can be moved around freely and a maths club should take place in a classroom children can exercise a degree of control over and contribute to their learning environment.
Looking for inspiration? Here are some ideas for outdoor maths activities , fun maths activities , and maths starters. Maths clubs are extra-curricular and off-piste sessions that can be held before school, at lunchtimes or after school hours. Some are not my type and may, because they can, typecast who attends based on erroneous and faulty classroom labels or they push particular children to do well at the expense of others.
These clubs do little else but prepare children for the types of questions that may come up — I like these maths challenges and I think they do serve a valuable purpose but a maths club devoted to preparing for one? KS1 and KS2 maths clubs should never be the territory of a few bright children. Maths is for everyone and therefore elite clubs for the chosen few who no doubt do display some maths talents drive a wedge through the school.
This explains why some children fall into the learning pit and never get out of because they doubt their maths abilities and never start the process of aiming for greater depth in maths.
Maths clubs should be inclusive places where everyone can make a contribution and develop their growth mindset. Children of all ages and abilities should be encouraged to join a maths club in order to experience learning in different ways alongside children from different year groups.
This helps children share ideas and strategies and cultivates their mathematical development. A maths club should be of interest and open to children of different ages, take into account different ability levels, and reflect different motivations for attending. The activities I chose are formative in nature and so feedback is a big thing — I give it not just to the children but to their teachers as well.
Besides which, my experience tells me that if children have enjoyed their time in maths club then they readily share what happened with their teacher. Children love to see that their own teachers are taking an interest even for just a few snatched minutes. They should provide opportunities for children to do work that:. Narrow strategies will only provide a limited measure of understanding and so to promote high quality learning miscellaneous activities are needed.
An emphasis on investigative, problem solving and exploratory approaches will allow pupils to demonstrate the depth of their knowledge, skills and understanding. I like to vary the input and use a range of assessment for learning activities that enable me to work responsively and help children upgrade their knowledge and understanding.
The variety of easy to run maths club activities you could introduce is endless. Here are some easy to run ideas to get you started; more specific ideas follow below and in the free resource. Third Space have collected my favourite maths club activities into a free downloadable resource. These are all straightforward and easy to run, covering topics from times tables, division, percentages, and angles and provide more than enough to keep you busy for your first couple of maths club sessions.
They provide a motivating context for children to explore concepts, develop subject knowledge, improve problem-solving and enjoy maths. They provide children with opportunities to think creatively, interpret instructions, use maths vocabulary , develop social skills and develop confidence and self-esteem.
You should ensure that most of your maths club ideas are offline! Download this free resource of maths club activities that can be done offline and require only a pen and paper, and sometimes a dice but these are easy to make yourself. This enables the children who come to the club to be active and roll up their sleeves — maths in the form of computer games is sedentary maths.
There are of course some superb maths activities to be found online and using these now and again is perfectly acceptable but there are plenty of low-tech options available that can make learning more tangible. Many maths clubs use novelty or recreational maths as a way of exciting and capturing the interest of children.
Click on add 1 digit, take 1 digit. Clicking on hats will change their value. Start buying to items within 10p. Year 2. A game counting in 10s,5s, and 2s. Make and flip addition bonds.
Sequence 10s,5s,2s. Bonds to 10,20, Matching addition and subtraction. Make and identify how many in the arrays. Make a robot to a given height — addition. Find totals and identify the items that could have been bought.
Click hats to change their value. From start number follow instructions. Click instruction to reveal answers. Choose your speed and practise recalling facts. Start with a word score worth 3 or 4. Use the clues to find the number. Year 3. It could have a number on it, a shape etc…. Step 3: They keep asking questions until the get the answer correct, or they run out of turns you can set the number of turns they get at the beginning of the game.
Then it is time for the other player to have a go. Bang bang is a great game for practising quick recall facts. Step 1: 2 players stand back to back, cowboy shootout style.
Step 4: This is then repeated until a number of points, decided at the start of the game, is reached. That player is then the winner. Doing some hands on maths activities with your child is a great way to capture their full attention when you are doing maths at home, and these games have been created to do just that.
Step 1: The first person picks a card containing five statements. Each of the five statements provide a clue to the final answer, starting with a vague clue for the first statement, through to an easy clue for the fifth statement.
Step 2: Player one picks a card and reads out the first statement. Step 3: Player two can choose to give an answer and score the maximum five points, if they are correct, but risk scoring zero if they are wrong. Alternatively, they can choose to hear the four point question. They keep on going until they get a question wrong, or they choose to pass to hear the next question until they get to the final one point question.
This is a very simple game that will help your child practice their arithmetic skills, and it is a game they can play with a group of friends. Step 1: Each player picks 4 number cards at random from the pile. Step 3: If nobody is able to reach 24, you can make it closest wins! Step 1: The first player picks a card numbered from 2 — 9. Step 2: They then collect another 4 cards with the same number as the first, so they have 5 cards with the same number.
Step 3: The aim of the game is to use one or more of the five cards to get an answer of each digit between one and ten. If for example, the player chose a 5. Whether you realise it or not, the great outdoors and maths go hand in hand, and these outdoor maths games and activities should serve as inspiration about how you can help your child learn maths while outdoors!
Board games are a fun way to spend time with the family, but have you ever thought about actually becoming part of the board game? To help your child learn maths outside, you can easily make a life size board game and become the characters in the game.
Step 2: The board games you play can vary depending on the age of your child. With younger children, the plates can be numbered to encourage counting or learning their number bonds, whilst older kids could have times tables or other maths facts to answer as they go round the board. Everyone knows how to play hopscotch, but by introducing maths into the mix you can take this traditional playground game to the next level. Step 1: Using chalk, draw out hopscotch squares on the ground and in each square, write either multiples of a number or multiplication facts.
Step 2: Each person then hop, skips and counts at the same time, which is a really good way of helping those multiplication tables stick. The other great thing about this game is this can be done with one person, or if friends are visiting everyone can join in and have a go.
Time is one of those things many children find tricky, but this game will help your child tackle this topic. Step 1: Try drawing a clock on the ground with chalk.
Step 2: Then, get your child to use their body to make the hands of the clock. They could show just the hour or minute hands by lying straight, or they could use their body to make the hour and the minute hands, with their legs the longer part being the minute hand and their torso the shorter part the hour hand.
Whilst some classroom resources may be a little hard to come by at home, most family homes have a dice or two lying around. With most board games coming prepackaged with a dice, dig them out of the cupboard and re-purpose them for these fun maths dice games. Try to get your opposite sides adding up to 7 as on the real thing. Step 1: Write the word skunk and separate each letter into a different column on a sheet of paper. Step 2: The first player rolls a pair of dice and works out the total of the two dice.
The score is written in the S column. If they roll a one they score zero. Step 4: If they roll a one in the second round, play stops and the player takes the score from the first round as their total for the game. The risk a player takes in moving on and throwing again, is if two ones are thrown, all the points for the game are wiped and the player scores zero.
This game is similar to the skunk game, but there only needs to be one player and one dice. However, even with only one dice things will still get tense! Step 1: Throw the die and the player records the number that they roll. If a one is thrown at any point, the player loses all the points scored so far. Step 3: The first player to score is the winner. Step 1: Draw out a triangle made from squares, with four on the bottom up to one at the top.
Step 2: Each player chooses 10 number from the products table 1, 2, 3, 4, 5, 6, 8, 9, 10, 12, 15, 16, 18, 20, 24, 25, 30, This is simply all of the possible options you can get when multiplying the numbers between 1 and 6 together.
Step 3: Write one number in each of the ten triangles from the product table results above. Step 4: The first player then rolls 2 dice and multiplies the two numbers together. If they have the product of the two numbers written on their tower, they can then cover it with a counter. Step 5: The winner is the first player to cover all their numbers in the tower.
The game can include more challenging multiplication calculations by changing the numbers on the dice. If one has the numbers and the second has the number , the numbers each player has to choose from are 7, 8, 9, 10, 11, 12, 14, 16, 18, 20, 21, 22, 24, 27, 28, 30, 32, 33, 35, 36, 40, 42, 44, 45, 48, 50, 54, 55, 60, 66 and Alternatively, both dice marked with the numbers 7 — 12 would give the products 49, 56, 63, 64, 70, 72, 77, 80, 81, 84, 88, 90, 96, 99, , , , , , and Along with dice, playing cards are one of the most versatile and underused maths resources that can be found in most family homes.
Fortunately, these games are here to put an end to that!
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