Some games consoles only output 5V which may or may not be adequate. If the TV doesn't switch and there is no way to manually force a 'video mode' such as a button on the remote control then an external 12V supply may be required.
In cases where the TV is a widescreen model or has a widescreen mode feature, applying only 5v to the RGB Status pin may force the TV into widescreen mode. This isn't required but it's a good idea to connect to at least two ground pins usually 17 and If you're using mini-coax to connect the RGB video recommended if the cable is going to be long then ground pins 5, 9 and 13 provide handy places to solder the shield.
The reverse applies to the console end of the cable. I've only drawn one ground connection but it may be a good idea make use of other ground connections if there are any. Cables which run video and audio signals together without a seperating shield around the audio wires may cause an annoying 50 or 60hz buzzing sound in the audio which vaires in volume with the picture content. This is caused by the capacitive coupling of the two wires running next to each other.
The connection is prone to interference and produces poor audio and video quality. Composite video — A composite cable splits the video stream yellow from the left and right audio white and red. This is an extremely common output method, but although it produces a clearer image than an RF Adapter the video is only encoded in one channel, which still results is a blurry and relatively low quality picture.
S-Video — S-Video is an improvement over Composite as it splits the video into two channels resulting in a sharper image. By simply looking at a SCART cable it can be quite difficult to work out what video format it carries, and the only real way to be certain is to open it up. This produces greater clarity than the perviously listed formats, and as RGB is natively outputted by most retro consoles the resulting picture is delivered without compression.
HDMI — The standard for modern consoles, HDMI outputs at a higher resolution than the perviously mentioned formats and allows for a great looking picture on massive, High Definition televisions. Unlike the pervious formats, HDMI is a digital output meaning that the quality of the cable and the quality of the connection does not effect the picture. So which is best? The Mega Drive was the biggest culprit for this process as it was competing against the SNES, which had both a larger colour pallet and its own transparency effects.
However, as previously mentioned the Mega Drive did not output composite well. An alternative to modding would be use the Virtual Console on the Nintendo Wii, although for anyone nostalgic for some Nintendo 64 action this is hardly a full solution. Component output allows for a crips p image, although many supported games require you to hold the B button whilst loading to enable progressive scan. This allows for picture quality on par with the Nintendo Wii.
Dreamcast — The Dreamcast was ahead of its time in many ways, one being that it could output in p. A lot of Dreamcast games look great on a HDTV, although not all were designed for use on such large televisions. The other issue is compatibility; not all games support VGA. The counter issue is that many PAL Dreamcast games suffer from slowdown when outputting at 50hz. This issue is resolved when using VGA as the game displays at 60hz, and for a game like Sega Rally this is the only way to play the game at full speed.
Many original Xbox games are also compatible with the Xbox , and this is another easy way to play them on your HDTV. If you have a large library of virtual console titles it may be worth hooking up your system to a CRT via RGB SCART instead however, as this will give a stunning picture and high quality of emulation for games across a variety of different retro systems.
Okay, hopefully that covers everything cable wise. In the meantime our journey towards the ultimate retro picture is far from over. Read on with part II here. Tags: best picture from retro games , best picture from retro videogames , best retro image , best retro picture , cable guide , component , composite , genesis , hd cables , hd sd cables , hdmi , HDTV cables , how to rgb , master system , Mega Drive , nes , Nintendo , Nintendo 64 , playstation , ps1 , PS2 , retro cable diagram , retro cable guide , retro cables , retro games , retro games television , retro games tv , retro rgb , retro rgb cables , retro rgb scart , rf adapter , rgb scart , s-video , saturn , sd cables , SDTV cables , Sega , super nintendo , ultimate cable guide , vga , Wii , xbox , YPbPr.
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Item specifics. New: A brand-new, unused, unopened, undamaged item in its original packaging where packaging is Read more about the condition New: A brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. Packaging should be the same as what is found in a retail store, unless the item is handmade or was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag.
See the seller's listing for full details. See all condition definitions opens in a new window or tab. No aplicable. Cable AV. Nintendo Wii. Modelo compatible:. As an example, the one shown here is not compatible:. The creator of the project, Dan has posted a detailed installation video. The Wii Dual requires modification of the case. Some of the Wii revisions that this kit is compatible with are also backward-compatible with the GameCube.
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